Okay, I have to be honest. Second Life has intrigued me, overwhelmed me and now, I am getting that bug where you find yourself thinking about the space and the possibilities more and more. My colleague in IT, Garnett Gleim started prodding me to think about classroom applications for Second Life just over a year ago. It is hard to imagine possibilities if you haven’t been in the space very much. When I went to the 2008 SITTE Conference, I went to the two sessions on Second Life where presenters spoke about their University graduate classes in SL. One presenter made reference to a Middle Years explorer project where the students were building ships and making connections in ways not experienced by the teacher before. Okay…that did it. I was ready to jump into Second Life.
Fast forward one year and we have completed 3 successful projects in Teen Second Life with Middle Years students. The first, a culture unit where students created their own cultures and explored the 8 patterns of culture in the curriculum. The second, a historical re-enactment of the Riel Rebellion, a significant period in Canadian history. The third was another culture unit involving two classrooms in different parts of the city. We have had guest speakers visit students in SL and share their artifacts, slides and knowledge. Now we are preparing for our fourth project which will be a drama production involving student groups in 8 classes across our city and scenarios of social issues they have been exploring.
This latest project is getting more teachers involved through a project that demands less “in world” time than previous projects but hopefully provides them with enough of a taste that they can begin thinking about possibilities for future units of study.
What have been the highlights so far?
a) Because the students have been so engaged, teachers feel they have applied more time and effort to their work than they would have, had this been approached in a more traditional manner. While much of the time was exploring and building, their engagement elevated interest in learning and attention to content detail.
b) Teachers have commented that student learning from the projects has been deeper than when the topics were taught in more conventional ways. Evidence of student learning has been presented in digital artifacts such as student blogs, slideshows in Bubbleshare.
c) Because this space draws on multiple forms of literacy practices, it is not just the students with strong verbal linguistic skills that are successful. We have observed students with learning disabilities, attentional issues and social issues have great success in collaboration, creation, and content understanding through TSL. This success seems to have provided them with a confidence boost and sense of belonging that many approaches may not.
A pre-service teacher recently commented in her blog after a presentation of one of our recent projects. She asked, “But with technology we have to be careful of the assignments we are giving our students and what are they are actually doing with it, am I right?”
From my experience, the issue is not, “But with technology”. The issue is “In every classroom, every day, with every student….” we have to be careful of the assignments we are giving our students. If our assignments are not meaningful, relevant and purposeful, why would students do them or apply themselves to them? And absolutely, we have to be careful. We assume a responsibility every time our students go on the Internet and do a basic search. Without purpose, everything is questionable.
I am excited about the projects in which our students have been involved. I believe Second Life has great potential as a space for learning, collaboration and most importantly for our Middle Years students’, creativity. The key ingredient however, remains a great teacher.
